I started in television and moved up into feature film, but my passion was where storytelling meets technology. My game career began at Ubisoft on Prince of Persia: The Sands of Time, where I created the Prince's pose for the game's cover art. Since then I've been fortunate to work on and with brands like Splinter Cell, Assassin's Creed, Far Cry and Rainbow Six.
I spent over six years in California, working on projects and characters like Aliens and Thor. Along the way, I launched iAnimate Games, the first online animation training built for games, and it became a hit.
Back in Montreal, I took on directing and consulting work, helped build and support Pixel Animation and EffectsMTL, and spoke at MIGS, CTN and events across France, Germany and Poland. That led me to Gameloft, the mobile game studio, where as Animation Studio Director I pitched games, built teams, directed, and helped the studio grow.
In 2018, I returned to Ubisoft and AAA as animation director on Watch Dogs: Legion. I grew into realization director on Skull and Bones during its push toward launch, then creative director on a new game pitch, and now Content Director, sharing my techniques and making production faster at the studio level.
Every step taught me the same thing: great games and great stories are never made alone. It's the people and the systems behind a whole team. So that's what I build.